Yes/No Oracle
An "oracle" in this context is a way of randomly answering questions - in this case, yes or no questions. For this purpose, a Yes/No Oracle table is included below. To use it, you first formulate a question such that a "yes" is the answer you're hoping for and then you roll a die and look up the result on the Oracle table to find the result.
There are eight possible results you can get from this Oracle:
- Negative random event
- No, and it's worse than you think
- No
- No, but not as bad as you think
- Yes, but not as good as you were hoping
- Yes
- Yes, and it's even better than you hoped
- Positive random event
To get a Yes/No answer, follow these steps:
- Determine how likely you think a positive answer should be, and find the corresponding row using the Probability column of the table.
- Optional: Decide if you want to spend any Luck Points to improve your chances of a Yes (positive) answer. For each Luck Point you spend, you can go up one row on the table. For example, if you have decided that the probability of a Yes answer is "likely" (the +3 row) and you decide to spend 2 Luck Points to improve your odds, you go up two rows to "highly likely" (the +5 row).
- Roll a d20, and look up the result on the table.
- If you roll a 1 or a 20, the narrative is interrupted by a Random Event - see the section on those below the table.
| Row | Probability | No and | No | No but | Yes but | Yes | Yes and |
|---|---|---|---|---|---|---|---|
| +6 | Almost certainly | 2 | 3 | 4 | 5-7 | 8-16 | 17-19 |
| +5 | Highly likely | 2 | 3-4 | 5 | 6-8 | 9-16 | 17-19 |
| +4 | Very likely | 2 | 3-5 | 6 | 7-9 | 10-17 | 18-19 |
| +3 | Likely | 2 | 3-6 | 7 | 8-9 | 10-17 | 18-19 |
| +2 | Probably | 2 | 3-6 | 7-8 | 9-10 | 11-17 | 18-19 |
| +1 | Somewhat likely | 2-3 | 4-7 | 8-9 | 10-11 | 12-17 | 18-19 |
| 0 | 50/50 | 2-3 | 4-8 | 9-10 | 11-12 | 13-17 | 18-19 |
| -1 | Somewhat unlikely | 2-3 | 4-9 | 10-11 | 12-13 | 14-17 | 18-19 |
| -2 | Probably not | 2-3 | 4-10 | 11-12 | 13-14 | 15-18 | 19 |
| -3 | Unlikely | 2-3 | 4-11 | 12-13 | 14 | 15-18 | 19 |
| -4 | Very unlikely | 2-3 | 4-11 | 12-14 | 15 | 16-18 | 19 |
| -5 | Highly unlikely | 2-4 | 5-12 | 13-15 | 16 | 17-18 | 19 |
| -6 | Almost certainly not | 2-4 | 5-13 | 14-16 | 17 | 18 | 19 |
Random Events
If you roll a 1 (Negative Event) or a 20 (Positive Event), you get a random event instead of an answer to your question. Roll on the following table to determine what the event relates to - what it is about.
- Roll a 1d4, and look up the result on the following table.
- Now that you know what the event relates to (PC, NPC, Faction, or Plot), randomly determine which of these (which PC, etc).
- Come up with an appropriate event, and narrate accordingly. If you need inspiration, use the Verb and Noun Oracles.
| 1d4 | Relates to |
|---|---|
| 1 | PC |
| 2 | NPC |
| 3 | Faction |
| 4 | Plot |
So, if you rolled a 20 (Positive Event) on the d20, you roll a 1d4 to find out what this negative event pertains to.